CollaboVR: A Reconfigurable Framework for Creative Collaboration in Virtual Reality

This is a series of work focusing on how VR/AR help with communication between the group. For project I, we tried how it goes with a small-group presentation. For project II, we tried how different configurations affect the communication. For project III, we propose CollaboVR, an open-source reconfigurable framework for distributed and co-located multi-user communication in Virtual Reality.

2020.7 It is conditionally accepted by ISMAR 2020. pdf.
2019.2 It is accepted by CHI 2019.

Project I:

Teaching that uses projected presentation media such as slide-shows lacks support for dynamic content whose form and behaviors require live changes during a lecture. Recent software alternatives such as the Chalktalk software platform allow the creation of interactive simulations in arbitrary sequences and combinations within presentations. These more dynamic solutions, however, do not optimize for face-to-face interactions: eye-contact, gaze direction, and concurrent awareness of another person’s movements together with the presented content. To explore the extent to which these face-to-face interactions may improve learning and engagement during a lecture, we propose a Mixed Reality (MR) platform that places Chalktalk’s behaviors and simulations within a mirrored virtual world environment designed for face-to-face, one-on-one interactions. We compare our system with projected Chalktalk to evaluate its relative effectiveness for learning, retention, and level of engagement.

See pdf.

Project II:

We present our MR multi-user workstation system to investigate how different configurations of participants and content affect communication between people in the same immersive environment. We designed and implemented side-by-side, mirrored face-to-face and eyes-free configurations in our multi-user MR environment. We have conducted a preliminary user study for our mirrored face-to-face configuration, evaluating with respect to one-to-one interaction, smooth focus shifts and eye contact, by giving a 3D presentation using the interactive software, Chalktalk. We provide experimental results and interview responses.

See pdf. Check the poster here too.

Poster@CHI2019

Project III:

We propose CollaboVR, an open-source reconfigurable framework for distributed and co-located multi-user communication in Virtual Reality. We tested CollaboVR with an application that lets participants create freehand drawings and 3D objects, while allowing participants to adjust two key variables: (1) User arrangement (participants adjust the location of their views of other participants) and (2) Input orientation (participants adjust the input to be vertical or horizontal). Preliminary user studies show that CollaboVR is a useful collaborative tool. Users report that some user arrangements and input orientations work best for brainstorming, while others work best for presentation or collaborative refinement of designs.

See pdf.

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